Have You Tried Using Them and Are You Still Using These PoE Gems?

What are your thoughts and opinions on the 3 new gems in 3.2, namely Summon Phantasm on Kill, Spectral Shield Throw and Tectonic Slam? Have you tried using them and are you stil using these gems? How effective they are in clearing mobs and fighting bosses? Did you have fun using these gems?

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Can’t speak for Summon Phantasm because I haven’t used it but SST for me felt mechanically sub par so I decided it wasn’t worth the time to progress with it.

Tectonic slam I have used Quite a bit and while I like it and it makes for a better boss killer than a lot of other melee skills it has a few problems which in the end make it less appealing to use.

Comparing it to sunder the positives are:

  • Faster animation
  • Faster attack speed
  • Wider AoE
  • Fire conversion (easier to build for the ele meta)
  • Potential as a single use clearing/boss skill

Negatives are:

Mana cost is a bit too high. Needs to be 8 not 10.

The endurance charge gimmick is probably best ignored or thought of as an added bonus, but I’d rather have max endurance charges than a bit more damage. I think they should get rid of the charge consumption and make it so you get more damage and fissures per endurance charge (like 3% more per).

Less range than sunder and using concentrated effect compounds this. This is fine but when sunder does almost the same basic but CAN use conc effect without penalty that little point becomes a factor in whether or not you use the skill. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe items for trade with instant delivery.

PoE Stored Lightning Bolt – CantripN’s Lightning Trapper

In Path of Exile, GGG are showcasing a Saboteur build that uses two powerful Shimmeron wands. These wands come with an extremely deadly downside but since this build deals all of its damage via traps, it takes full advantage of the power of the wands with no downsides.

For more imformation, you can visit the official website. Next, u4gm will show you how to choose your gear when you build the shimmeron saboteur.

1. Shimmeron x 2 is by far the highest DPS caster weapon in the game if you’re not a physical caster and don’t need cast speed. Trappers never deal critical strikes themselves, so the downside doesn’t apply. Prioritise Critical Strike Multiplier 10%, Flat Lightning, Spell Damage (in that order).

2. Brightbeak + Jaws of Agony serve you to clear faster, and get Power Charges before bosses.

3. Tinkerskin is a build-maker for Trappers, letting you spam traps with ease. Don’t leave home without it. Another option is Fenumus’ Shroud, which would allow to regenerate Energy Shield, deal more damage, and take less damage. Shroud doesn’t let you do slower or no regen maps, though, and doesn’t heal you.

4. Gloves are where your single target resides. You want “Supported by level X Trap + Throw an Additional Trap”, “Supported by level X Slower Projectiles”, and if possible 30/50/70% Critical Strike Multiplier. Life and Res are great, but less important here.

5. Boots are the one slot where you can grab a lot of resists without any major competing mod. Do that. Cooldown Recovery is possible here, but not very realistic. Darkness Enthroned is the best belt in the game for a crit caster.

6. Rings should be either Opal rings with Lightning Damage / Crit Multi, or (Shaper) Diamond Rings with Flat Lightning to Spells / Spell Damage / Lightning Damage, or other rings with several damage mods. Also, you’ll need to grab some resists here, but do try to squeeze in some DPS.

7. On an amulet you’ll want Crit Multi, Elemental Penetration, and this is probably where you’ll find a free Suffix to craft Aspect of the Spider. Aspect of the Spider can be crafted using Fenumus (the boss), just buy one if you don’t have it, it’s not expensive.

8. Jewels should be either regular ones with Life + Multiplier (Spell/Elemental/Lightning/Dual-wielding), or Abyssal with Life + Multiplier / Critical Strike Chance if haven’t Crit Recently / Flat Lightning / Flat Lightning while Dual Wielding.

9. Flask-wise, you want 2 Life flasks for high-content (one instant, one not), a Diamond Flask, a Sulphur Flask (put Warding here for map mods), and eventually a Dying Sun for a major boost to Ball Lightning damage-per-throw. Quicksilver is also an option.

Make Infinite Dungeons Today and Make It the Real Endgame in PoE?

Like a unique map. The first run, it starts at lvl 68. You defeat the boss. The next time you open the map it will be 69, than 70 than 71… It should count for each character differently. Monsters get stronger and stronger and stronger. The loot doesnt have to be good. The challenge itself is the loot. If you need poe orbs cheap in game, you can choose U4gm.com Sale Cheap POE Currency.

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It could be a unique map, it shouldnt be really rare. I always was wondering why lvl 100 was max. Why wasnt it like after lvl 100 you earn something like challenge level. each level after 100 ALL your maps will get some more challenging mods like “Monsters deal x% more dmg, attack speed, cast speed”. Just so there was a real ladder until the end of each league.

I don’t like concept of rising area levels, it would lead to problem with high-level bases becoming too common and pushing spectres over the top.

But the idea is really cool, with some adjustment is should be fine. Let’s say:

Every time you open this map, you get some kind of hidden debuff, giving you and your minions less damage, less attack and cast speed and less base movement speed. Exact numerical balance should follow some expotential decay pattern – to make it harder and harder, but still possible on dedicated build.

Every completed map also buffs your item quantity to add reward balancing tedium of running map slower and slower, with less and less damage.

As flavour explanation, make it some swamp/affliction based theme.

It would be interesting but not infinite endgame path, you will eventually reach point when you don’t do sufficient damage after all, even on most broken single target builds.

It was called “Infinite dungeon” in torchlight and I liked it That being said, I don’t think it could apply to poe because it would be the new endgame, and poe is always absolutely unbalanced, and for some reasons, it calls months – 1 year to fix things, so you’ll be forced to play to top5 builds if you wanna make a decent progression. In a world is balanced is pretty ok, that would be cool imo but atm, it was be a damn waste, what keeps this game alive despite the balance being completely broken is that : – except uber-elder and HOGM, the game it pretty easy – lot of ppl just like to get a MF build and spend 99999hours in a t3 map just for profit and that’s why there is a wide build diversity.

The Quality of Your Items Are All that Matters in Path of Exile

Everything in the game is determined by your stats, and your goal in this game is to make those stats as high as you can get them. Dodging and avoiding aren’t very skill based/reaction time based, instead they are based on attack speed/cast speed and movement speed. Most people have decent enough reaction times to click their movement skill in time. However whether you take damage or not is fully determined by how high your attack speed and/or movement speed are. Do you want to poe currency buy? If you do, you can visit U4GM to have more guides and methods about this.

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As a result of this, the quality of your items are all that matters in this game, which makes good items more expensive and more chase.

And this is exactly what GGG wants. This game is locked behind items by design. Items are the single big carrot-on-a-stick of this game.

“Dodging” does exist, although it’s more of a precautions avoidance. You basically have to learn every single boss and memorize their attack patterns. Once you’ve done a boss 20 times you will know when to back off and when to attack. As a result, the end game bosses are made very inaccessible to the majority of players because they come with a very significant cost towards even trying them. Most players do not posses the wealth to buy the shaper sets required to learn how the fight works.
Again, this is fully intended. This is how they try to keep end-game exclusive.

In a hypothetical where they would make these changes, the game would feel infinitely less clunky and frustrating to play, which is good.
However, as a result dodging also becomes much easier, which places more emphasis on player skill and reaction times (again, good in my opinion), however it will decrease the player’s reliance on item power and thereby impact the economy.

It will also make boss fights much easier to complete in less tries, because dodging based on reaction time is actually a thing, making end game more accessible and their respective items less valuable.

In my personal opinion, I’d say that trade-off is well worth it. I’m actually getting pretty tired of the clunky combat system in this game and the artificial gating of everything. I would love my skill to be rewarded instead of my ability to purchase items from poe.trade.

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Final Fantasy XIV Online Is Adding A Smartphone-based System

The popularity of Final Fantasy XIV gained from fans. The developers have a plan to improve the game system by adding a smartphone-based system. It not only adds freshness to the game. It also gives the player immediate alerts. It also changed the style of storage in the game as well.

Final Fantasy XIV’s major limitation is the need to play with a console or a PC. And lest the players are tired of staying home. It is the origin of Final Fantasy XIV. GO GO (GO stands for Gathering Outdoor, which means outdoor gathering.) The smartphone app created for Final Fantasy XIV.

While using the daily life. The player will not miss every notification. And the most important thing is that Final Fantasy XIV Online GO allows players to dig, dig, harvest, or fish by using a smartphone in their hand to store items. If you need gils while playing in FFXIV, you can buy gils on ffxiv4gil. You can get 2% discount with code if you buy Final Fantasy XIV Gil on FFXIV4GIL.

The team has also developed the Harvesting Stick for use with Final Fantasy XIV Online GO. With a long, selfie wooden plank, the player can use The Harvesting Stick to mount a smartphone and swing it in place of an ax for cutting wood, drilling. Stones to collect minerals Or used to swing smartphones into the water as well.