POE 3.3 Latest and Detailed Marauder Chieftain Spells Molten Shell Builds

1.POE 3.3 Builds For Molten Shell Martyr VMS Cast-on-Ignite Chieftain by Ravagore

Significant Update:
Relevant Modifications From Path 3.3

Latest-and-Detailed-Marauder-Chieftain-Spells-Molten-Shell-Builds

Vaal Skill Adjustments:
– Vaal skill gems now also grant the base version from the talent at the identical level and good quality because of the Vaal gem. One example is, a Vaal Burning Arrow talent gem now grants each the Vaal Burning Arrow and the Burning Arrow expertise.
– Making use of a Vaal skill now prevents you from gaining souls for all Vaal capabilities to get a short period of time after the ability is employed. The duration of this effect varies from talent to talent.
– Whereas previously the cost of Vaal capabilities would raise in places immediately after Act five, and once more following Act ten, the price of all Vaal skills is now consistent throughout the game. This is worth keeping in thoughts when seeking in the following alterations, as despite the fact that lots of Vaal skill expenses have already been raised when in comparison to their base expense previously, they are usually now decreasing than the price you would have paid in higher-level places.
– Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1-second cooldown.
– Damaging one of a kind enemies now generates 3 Vaal souls per 2% life it loses, using a 1-second cooldown.

Vaal Molten Shell:
– Now requires 50 souls per use (up from 48).
– Now prevents you from gaining Vaal souls for 5 seconds after use.
Atziri’s Reign: Now features a limit of two. Existing copies of this jewel will automatically be updated to have this limit.

Pros:
+ This build is insanely entertaining. Half the time I’m laughing also tough to control my character and its gotten me killed additional than after.
+ Fairly quickly map clear. I am not going to claim its Deadeye fast or perhaps sub-minute speedy but for a guy who enjoys wacky builds in place of the speed metal, this a single is going fairly quickly.
+ Bosses melt as your swirling fireball of doom engulfs them in seconds.
+ One of kind things are all pretty quick to acquire, finding a decently rolled products was no problem at all(in the time). Most pricey uniques have been Eye, Inspired Studying and Might from the Meek.
+ Surprisingly protected make. Packs and bosses commonly die so promptly they don’t get to hit you typically. Cyclone prevents stuns and is good for dancing about attacks.
+ Staves have the lengthy variety so cyclone has some excellent radius without needing to invest in AoE
+ We can turn on RF for bosses for a lot more harm!
+ This develop is WAY Far better now that 3.3 has landed with the adjusting to how Vaal Expertise function vs bosses, the adjustments for the Combustion gem(formerly Possibility to Ignite) and updates to ignite chance and fire damage all over the ability tree. Throw within the New Vaal Blade Vortex skill for mapping(if we would like to) plus some exciting corruptions from Incursion temples and it really is gonna be a great league.
+ We only want 5 links in our weapon and physique Armour so it does hold that end on the costs down.

Cons:
– Can’t-do maps like Phys/all reflector No Regen and reduced regen or -max resists is usually a pain.
– Costly to gear because of the higher value rares you’ve got to acquire; T1-2 cold/lightning resist to create up for all the uniques are essential. I personally wouldn’t do this as a league starter unless you just need to go Chieftain Ancestral Warchief or Sunder to map until you’ll be able to gather the gear. Nevertheless, this character only expenses about five exes to gear up so it really is not too negative.
– The strain on lower-end computer systems might be immense. My Pc is clocked to be able to manage things like this and any lag or choppiness you see in videos is server side and not graphical.
– Party play may also be problematic for these causes. You believed that time you grouped with Tarke when he was playing Magma Orb was negative for the potato computer lol…
– Regardless of becoming pretty protected for softcore, I would also not advocate this create for Hardcore. A server stutter or poor circumstance is not going to be good for the sanity.
– Staves are terrific and all but a Razor in the Seventh Sun dual wield/shield would possibly be faster and would not call for move speed on boots. You could even use Shield Charge to obtain you to hit.
– In 3.2 considering the fact that you cannot gain Vaal Souls from hitting bosses but, instanced boss rooms and any boss with multiples phases is actually a large discomfort and either requires logging to loop the map a diff path for far more souls Or possibly a swap in gem sockets to a 3rd CWDT set up for points like elder guardians.

Leveling Guide:
I leveled with Ancestral Contact Molten Strike till I could choose up Tectonic Slam and did that for most the rest with the leveling process. Chieftain tends to make it straightforward to have any charges and a single smack having a Reaper’s Pursuit was enough to clear most packs on account of all of the overkill harm from Herald of Ash.

Leveling was a breeze honestly, Tectonic Slam is very nice(Played a Tec Slam JUGG in bestiary successfully) and also without a speedy weapon, it hits difficult sufficient that we do not should hit enemies really a lot.

I swapped towards the CWDT setup at around 70 as soon as I had acquired all of the gear I had and mapping was very smooth and quick. Only had a couple points to take out of two-hander nodes and place into far more life or to fill out the likelihood to ignite nodes.

Ascendancy:
Regular Lab – Tawhoa: Endurance charge generation and life regen per charge.
Cruel Lab – Ngamahu: Phys->fire conversion and penetration
Merciless Lab – Hinekora: Fire damage leech, Cover enemies in Ash on hit.
Uber Lab – Ramako: Unaffected by ignite, 3% life regen and a few physical harms taken as fire

Due to Ramako Bug, I’m As an alternative At present Taking Aronghui: much less harm from enemies and more harm taken close to totems.

The tree is really a consistently evolving point at this point. I’m quite happy with how the gear is playing out but I’m not content that I can’t use Ramako, Sun’s Light resulting from the bug. The resist nodes near the Scion start out point and the resists by Witch begin point will sooner or later be phased out for the regen nodes around the opposite side of scion plus the scion life wheel when Ramako gets fixed and I can choose up some uncommon boots that happen to be worth the chaos.

Eagle Eye among the marauder and duelist start can also be an awesome node for helping with accuracy challenges. With May well with the meek above it, Eagle Eye notable will not be disabled and its 2 modest nodes are boosted for any total of 66% enhanced accuracy 40% enhanced crit to help with our EO procs. Not terrible, but not totally important either.

Pob Link: https://pastebin.com/6RP9sUNG
Ability Tree: https://tinyurl.com/y8nj4vyt
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2148789
2.POE 3.3 Builds For Molten Shell Demi’s Pure Strength Righteous Fire Chieftain!

3.3 Notes:
Create Now Gets Vaal RF + RF For FREEE Hooray BUFFS.

Usually, do not use physical harm spells. They are going to also gain the Phys as fire damage and ruin your elemental equilibrium. The min-maxed Pastebin/gem hyperlinks section has the correct links.

General this was a buff, we got much more life regen, Phy’s mitigation, and DPS. Just have to take care of the Phys as fire harm.

Leveling Guide:
Leveled with Cleave until I got Firestorm, which I applied till I learned about Cast When Channeling + Scorching Ray. I got a 4 hyperlink with Scorching Ray, Firestorm, and Fire Penetration and it carried me through Cruel/Merciless/Labyrinth. Amazingly strong and much-reduced mana costs than Firestorm/Echo.

The new Incinerate seems pretty strong too. Incinerate + Controlled Destruction + Cast When Channeling Flame Surge is fascinating for a single target.
It is possible to also level as a Melee character with Fire Skills like Molten Strike. I choose to go tanky caster.
Recommended Uniques: Goldrim, Wanderlust, Tabula Rasa, Axiom Perpetums/Lifesprings
Random other stuff: Minus Mana Cost Elreon Jewelry, extra Quicksilver Flasks.

Try and cap your Elemental Resists by act 5-6 and get as significantly life on gear as you possibly can. Any rare item you put on should have at the very least some life or resists, ideally both. Stick to the “Other Gear Stat Priorities” section down beneath for all those non-unique slots.
Pantheon:
As for Pantheons, it is possible to take whatever you need. They’re able to be hot-swapped so just test whichever you like most
Pob Hyperlink: https://pastebin.com/NS81KNhj
Skill Tree: https://imgur.com/5H776rr,https://imgur.com/VDfm3Kt
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/1729087

Commonly, they may be not worth the difficulty for aspects which is often adequate inside the lengthy run. While they are valuable for players who might know practically nothing with regards to the game. For essentially the most portion, they are mastering tools for beginners to ease them into the game. For considerably more Path of Exile 3.3 Builds, you could check out U4gm.com. Just a reminder: you may get 5% coupon code cost-free of charge in the reps for all those who Obtain Poe Currency order from this brief post.

POE 3.3 Lastest and Detailed Witch Occultist Minions Builds

POE-3.3-Minions-Witch-Occultist-Bulds

[POE 3.3 Manifest Dancing Dervish Build]The Dancing Mystic – Chaos Degen Summoner/The Dancing Dervish/Rampage

This establishes revolves all over the Witch’s Occultist Ascendancy with it really is newly buffed Nodes which now operate with Minions like “The Dancing Dervish” (TDD) in it is manifested form.

Will not overlook that though it may possibly be not manifested, the Keystone will apply for you and also you also won’t be able to crit until finally it definitely is energetic. This will be not related to this build but nevertheless worthy to be mentioned down.

Pros:
+ Rampage.
+ Reasonably Reasonably priced.
+ Pleasurable to perform with.
+ Matters goes boom if it will get cursed and killed by minions.
+ The satisfying visual of a very excellent Cycloning Sword.

Cons:
– You eliminate defenses when you are not capable to dress in a shield. You do have taunting Minions but stray attacks could hit you.
– For all those who fail to start out a rampage, you could be missing lots of harm and clear speed.
– Build only genuinely commences at lvl 59 as a result of truth you might only then equip TDD and in addition, you could possibly really really have to invest into stats somewhat to equip it.

Talent hyperlink:
Increase Zombies – Fortify (from boots) – Minion Life – Minion ResChaos Golem
The walls and 1 of quite a few Rampage starter of your produce.
Increase Spectre – Culling Strike – Summon Phantasm – Spell Echo – More swiftly Proj (from Gloves) – Poison (from Gloves)
The bulk of Phantasms summoned by this setup allow the clear speed also.
Ball Lightning – Curse on Hit – Despair – Temp Chains – (Decay)
This Setup is actually a significant QOL improvement from self-casting curses. The Decay is just an added bonus which may possibly definitely be left out. This also enables the utilization of Elemental Equilibrium which boosts the injury of one’s minions by just a little as soon as once again.
Hatred / Discipline / Haste / Convocation
That is definitely to buff your harm and reorganize all your minions.

Dank Dervish:
Offered that it can be just five socketed, that is what I chose.
Lesser Poison – To have the 100% Poison Probability
Poison – To acquire the 100% Poison Likelihood
Minion Damage/Added Chaos Damage – The DPS is not planning to deviate a fantastic deal from every other. I nonetheless require to check out with 20/20 gems to come to the last conclusion.
Multistrike – That is definitely higher than Minion Speed in numerous regards and does not lessen the Poison Damage
Added Accuracy – The accuracy stat on TDD is shit, this assists it out

Bandits:
Destroy them all

Path of Exile – The Dancing Mystic Tribunal Map

Path of Exile – Dancing Mystic Bog Map

Pob Link:https://pastebin.com/Z43w8B4h
Ability Tree:https://tinyurl.com/y7v8hpqh
Instance Link:http://www.pathofexile.com/forum/view-thread/2120551

Generally, they’re not well worth the difficulty for triggers which may be satisfactory inside the extended run. When they are effective for players who might know nothing at all about the game. For probably essentially the most element, they are really studying resources for novices to ease them into the game. For a great deal more Path of exile 3.3 Builds, you’ll be able to test out U4gm.com. Only a reminder: you’re going to get 5% coupon code free of charge from the reps really should you Order Poe Currency order from this short article.

The Lastest and Detailed POE 3.3 Witch Elementalist Minions Builds-

[POE 3.3 Summon Flame Golem Build]GOLEMENTALIST (Flame Golems Elementalist) Build (Fast & Safe for everyone!)

The-Lastest-and-Detailed-POE-3.3-Witch-Elementalist-Minions-Builds-

How does it work, in general?
1. Flame Golems do all damage here, other golems are just meat bags who provide immunities, regen, and BUFF Flame Golems via Primordial Harmony jewels and themselves. In the end, you will have 4 Flame Golems, 1 Ice, Lightning and Stone golem. = 7 in Total.
2. Flame Golems damage is scaled mostly by generic Minion Damage / Minion Cast Speed and through their skill cooldowns via Primordial Harmony Jewels as well as other Golem Jewels.
3. Primordial Harmony jewels start “working” really well when you have a lot of them as well as 3 other “different” golems up and running as well.
4. Your role is to just run ahead, cursing everything with AOE Flammability and cast Flesh Offering as well as avoid potential death. Try to stay closer to Golems for Anger to be active on them.

Pros:
+ massive AOE
+ high effective HP: can be around 10K+ in total (3-4k life & 4-7k ES)
+ Chill, Freeze, Reflect, Ignite, Shock IMMUNE! Flasks are free!
+ very passive gameplay. Good for SUPER BORED people! 😀
+ any bosses are EZ PZ. You just run around. You can do them very early on.

Cons:
– Can be hard to pull off the ground in the fresh economy (Anime Stone jewel requires about 80-100c investment)
– End-game HYBRID gear can be expensive if you min-max.
– Not a “wander” clear speed
– Not a “Blade Flurry 20M Shaper DPS”
– You need a bit of chaos resistance (if no Shavronne’s Wrappings)
– If you don’t like BORING builds, this might not be for you!

Ascendancy:
Liege of the Primordial, Elemancer, Paragon of Calamity, whatever (uber lab)

Pantheon:
Major: Arakawa
Minor: Shakari

Leveling Guide:
Nothing crazy here. Double Lifespring, Wanderlust, Locational Caress. Bones of Ullr boots are 1alch and will give you a MASSIVE boost till level 41.
For skills: Summon Raging Spirits-Minion Damage-Faster Casting-Summon Phantasm on Kill
As well as Raise Zombie and Raise Spectre in other 4Ls.
At level 41 buy 2 Clay shapers!
4L: Flame Golems-Minion Damage-Greater Multiplier Projectiles-Spell Echo
5L: Flame Golems-Minion Damage-Greater Multiplier Projectiles-Spell Echo-Controlled Destruction
6L: Flame Golems-Minion Damage-Greater Multiplier Projectiles-Spell Echo-Controlled Destruction-Elemental Focus

Pob Link: https://pastebin.com/ugSqChHU
Skill Tree: https://tinyurl.com/yaee6hca
Example Link: http://www.pathofexile.com/forum/view-thread/2146515
Shaper vs.golementalist

T13 Shape Shore vs. go Elementalist

Shaper vs.Golementalist Build for Path of Exile 3.3

Palace T14 map vs.golementalist

Commonly, they’re not worth the problems for motives which might be adequate in the long run. Even though they are helpful for players who may perhaps know nothing at all in regards to the game. For probably the most part, they’re mastering tools for beginners to ease them into the game. For extra Path of exile 3.3 Builds, you’ll be able to visit U4gm.com. Just a reminder: you can get 5% coupon code free of charge from the reps in the event you Obtain Poe Currency order from this short article.

POE 3.3 Shadow Trickster Builds

The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. It’s well-suited for Shadows that deal damage over time, which includes from poison. They also acquire added layers of defense to their evasion and energy shield from Shade Kind and Escape Artist, rewarding playstyles that focus on taking hits periodically. They also acquire Energy and Frenzy charge generation and bonuses from Swift Killer and massive mana discounts from Weave the Arcane. In this Post, U4gm Will share four POE 3.3 Shadow Trickster Builds For you personally.

POE-3.3-Shadow-Trickster-Builds

[PoeE 3.3 Build] Lava Trapper – 700k DPS Burning Ground – MOM Trickster Fire Trapper

The build revolves mostly around the burning ground developed by fire trap in order that we will concentrate largely on
Burning Damage
Fire Harm
Trap Damage
Damage More than Time
Elemental Overload and Elemental Equilibrium coupled with Shock Nova Trap will substantially boost the DPS.
Three courses (best if applying a Heretic Veil) will ease the boss fights.
Consider we desire to make the screen a lava ground, sun blast and cheap building will likely be used to create traps trigger quickly.

Level distinctive copies of Fire Trap to acquire a level 21/20 Firetrap for end game
Deerstalker and Fencoil would be the ideal uniques for leveling.
Deerstalker may also be applied for endgame should you get sufficient HP/Resistance from other pieces of gear
As we don’t use a 6l chest and skills inside the chest are just optional, you are able to consider go for Kaom’s Heart and make use of the movement skill in your alternate weapon set

Trickster, in 3.3, is rather boosted, though Saboteur offers almost no bonuses to us, for the following reason:
Trickster
allows to produce Power Charge and Frenzy Charge quickly
provides lots of harm increase (50% improved DoT and 15% a lot more DoT)
gives a good boost to defenses (much more mana for MoM, recover 2% life on kill)
Saboteur
confers elemental proliferation -> pointless as we don’t hit
offers AoE, trap and ELE harm which are not as substantially as Trickster provides
defensively, can only blind
Traps can trigger a single more time -> pointless as Burning Grounds won’t overlap
Traps cooldown recovery -> that is the only fantastic issue here, we can Make use of the Tinkerskin
When a trap trigger, all traps will trigger -> pointless, we make our traps trigger instantly

Creator: SongokuSSj5

PoB Hyperlink: https://pastebin.com/EtDrypnM

Skill Tree: https://tinyurl.com/ybryfnsq

Example Link: http://www.pathofexile.com/forum/view-thread/2094153
[PoeE 3.3 Build] Frost Blades Trickster * Oni-Goroshi * Insane speed * six.6k life and 1.8m DPS!

The build is based around the Oni-Goroshi sword. When we ignite an enemy, we get Her Embrace what a buff which tends to make us immune to stun, burning ground, freeze, the chill is, we on top of that get 123% of physical sword damage as extra fire harm and also a “second” Onslaught effect. The downside of this sword is actually a sharp DoT whilst Her Embrace which can be lowered by fire resistance, and so forth.

The harm is mainly scaled with physical, crit then converted to elemental damage. The Oni-Goroshi provides a lot of damage on its own that we can focus on a higher life pool and decent defense. The defense is primarily based on freezing most trash before the hit us, high life pool with decent leech as well as higher damage mitigation (Soul of Solaris, Iron Reflexes). We use Trickster Ascendancy for rapidly attack, high mobility & sustain.

Pros:
+ Very quickly clear- & arm speed
+ Fun playstyle
+ Safe mapping (freezing almost everything)
+ Higher DPS
+ Easy Leveling with Oni-Goroshi
+ Oni-Goroshi tends to make immune to nearly everything
+ A speaking sword is fairly cool 🙂

Cons:
– Cannot face tank everything! (you need to avoid stuff…)
– The DoT effect of Oni-Goroshi could be annoying

Creator: bashtart

Videos:
Preview Video – https://www.youtube.com/watch?v=qWFH-yF-UZ8
Build Overview, T13 & T14 Showrun – https://www.youtube.com/watch?v=edyecaCt1nE

PoB Hyperlink: https://pastebin.com/bdMWj9tp

Skill Tree: https://tinyurl.com/y6wxx6my

Example Link: http://www.pathofexile.com/forum/view-thread/2077486

[PoeE 3.3 Build] SC/HC Essence Drain Progression – Currently MoM ED/Blight/Contagion

The build has pretty significantly been straight up buff. We lose some mana regen, but we get skill effect duration and a lot more harm over time. This means that it is going to be even easier to maintain a high/max stack of Blight and Wither against the dangerous enemies. We are going to have to see if there are some impressive new uniques for us. It looks like we should still be able to push around 600k total DPS and 8k effective health with a great setup. With the new changes, the only difference I would suggest is to go from a BotC to a Sai with higher attack speed (and cast speed for those who can get an elder/shaper base) and spell harm.

I have played both tricksters, and occultist ED builds in previous leagues, and though I love the energy shield of the occultist, I significantly preferred trickster due to the much-increased mobility. Occultist had such low cast speed that it was difficult to dodge things, and I ended up dying too much. This also caused substantially slower map evident speed. Also, the explosions from profane bloom are fantastic, but they end chains prematurely, which is a shame. That being said, both are entirely shaper viable.

Creator: Nedieth

Uber Atziri


Uber Labyrinth

Skill Tree: https://tinyurl.com/y7qsnxqy

Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1717015

[PoeE 3.3 Build] Martyr of Kitava – Kitava’s Thirst Builds – Life or ES – “This is really a buff” Edition

For clearing maps, I’ve never had any issues; I’ve been thoroughly clearing the atlas since 3.3, however, since Flame Dash is definitely the only viable movement skill, dodging Guardians’/Shaper’s abilities require constant concentration and is usually very punitive. Sometimes I get greedy, I try to DPS for too long and get hit by a Frostbolt.
The version utilizing dagger/shield permits Whirling Blades, which trades DPS for mobility. However, when you go this way, never forget you need six blue sockets on your chest. It’s relatively easy to have with something like Carcass Jack, not so easy with Hyrri’s Ire.

giphy

Update 3.3:
Many exciting things coming, Trickster’s ES/EV buffs, and the nerf of Zerphi’s will likely direct me towards ES again.
The core mechanics are unchanged, and like the previous leagues, I will update this guide along my progression.
Highlights :
+ Defenses got stronger, we can drop Shav’s for something like Hyrri’s Ire, Carcass Jack, or Fenumus’ Shroud.
+ Flame Surge version is stronger, Pledge of Hands still BiS.
+ Blade Vortex version will benefit a great deal (A good deal) from conversion and Harness the Void.
+ Consuming Dark version might see the day.

Pros:
+ Black Hole Vortex less 3
+ Great Flame Surge DPS: 1M+
+ Superior evident speed/AoE
+ Decent survivability
+ Active gameplay
+ You get to play a unique build!

Cons:
– Not recommended in case you like mindless farming
– Is often expensive
– Cannot handle elemental reflect maps.
– Relies heavily on mana, low/no regen is doable, but challenging. Trickster ascendancy helps a great deal.
– RNG may/will sometimes be annoying; I wouldn’t recommend for HC.
– Decent mobility, but could be better.

Creator: Sarodh1

PoB Hyperlink: https://pastebin.com/CnEDSb5v

Skill Tree: https://tinyurl.com/yag69bgv

Example Link: http://www.pathofexile.com/forum/view-thread/1959677

Frequently, they may be not worth the difficulty for causes which is usually sufficient inside the extended run. Whilst they may be helpful for players who may possibly know absolutely nothing at all in regards to the game. For primarily probably the most portion, they’re mastering tools for newbies to ease them into the game. For much more POE 3.3 Builds For Templar Hierophant, it is actually attainable to visit u4gm.com. Just a reminder: you’ll get 5% coupon code at no cost from the reps when you Invest in Poe Currency order from this short article.