Make Infinite Dungeons Today and Make It the Real Endgame in PoE?

Like a unique map. The first run, it starts at lvl 68. You defeat the boss. The next time you open the map it will be 69, than 70 than 71… It should count for each character differently. Monsters get stronger and stronger and stronger. The loot doesnt have to be good. The challenge itself is the loot. If you need poe orbs cheap in game, you can choose U4gm.com Sale Cheap POE Currency.

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It could be a unique map, it shouldnt be really rare. I always was wondering why lvl 100 was max. Why wasnt it like after lvl 100 you earn something like challenge level. each level after 100 ALL your maps will get some more challenging mods like “Monsters deal x% more dmg, attack speed, cast speed”. Just so there was a real ladder until the end of each league.

I don’t like concept of rising area levels, it would lead to problem with high-level bases becoming too common and pushing spectres over the top.

But the idea is really cool, with some adjustment is should be fine. Let’s say:

Every time you open this map, you get some kind of hidden debuff, giving you and your minions less damage, less attack and cast speed and less base movement speed. Exact numerical balance should follow some expotential decay pattern – to make it harder and harder, but still possible on dedicated build.

Every completed map also buffs your item quantity to add reward balancing tedium of running map slower and slower, with less and less damage.

As flavour explanation, make it some swamp/affliction based theme.

It would be interesting but not infinite endgame path, you will eventually reach point when you don’t do sufficient damage after all, even on most broken single target builds.

It was called “Infinite dungeon” in torchlight and I liked it That being said, I don’t think it could apply to poe because it would be the new endgame, and poe is always absolutely unbalanced, and for some reasons, it calls months – 1 year to fix things, so you’ll be forced to play to top5 builds if you wanna make a decent progression. In a world is balanced is pretty ok, that would be cool imo but atm, it was be a damn waste, what keeps this game alive despite the balance being completely broken is that : – except uber-elder and HOGM, the game it pretty easy – lot of ppl just like to get a MF build and spend 99999hours in a t3 map just for profit and that’s why there is a wide build diversity.