• July 29, 2017

TESO: Morrowind – Vvanderfell Review

The Elder Scrolls series is well known, and in recent years has become even more popular among the general public, due to The Elder Scrolls V: Skyrim. In addition to that, as it appears from the name of the title, four other titles have been released in the main series, and we have seen extra releases with An Elder Scrolls Legend: Battlespire and The Elder Scrolls Adventures, which offered a different note from the main Titles of the series. On a similar pattern was The Elder Scrolls Online.

The Elder Scrolls Online is a MMORPG based on the universe of the series, giving players for the first time completing missions, dungeons, and more with their friends and fighting through various modes that we will discuss below. It is worth mentioning that it is the first MMORPG of the series, while its first major expansion has just been released and is called Morrowind.

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In the first major expansion of the title, players are faced with a new story being played at Vvanderfell, an island in the Morrowind area. More specifically, the events of this story are placed around 700 years before the events of The Elder Scrolls III: Morrowind. Vivec, the legendary protector of Vvanderfell, loses his power because of illness and players are invited to tour familiar locations – at least for those who have played The Elder Scrolls III: Morrowind – in an effort to solve the mystery of his illness.

Of course, those who have not played The Elder Scrolls Online in the past have the opportunity to enjoy the original story of the title. This story is placed a millennium before the events of The Elder Scrolls V: Skyrim and we have two different events running at the same time. One concerns the destiny of the world and the other the ultimate power in Tamriel. And these pieces of the story are available with The Elder Scrolls Online: Morrowind Edition in case you have not already played them, which means you will be dealing with several different chapters of the story.

Gameplay

By going to the creation of our character, in addition to the many hours we will eat to make the appearance of this, we have some more important decisions. Initially choose one of the three alliances available. In particular, we have the Daggerfall Covenant, which has been created to protect its people, and if even Tamriel can be from any threat, the Aldmeri Dominion, which it believes is the only one that can eradicate the threat in the Tamriel and created by Elves and Khajiit felines, and Ebonheart Pact, which was created during a war in East Tamriel and consists of Skyrim Nords, Morrowind’s Dark Elves, and Free Argonians, all ready to fight against Of any threat .

In addition to the alliance, the player has the option of choosing between one of the three races, ie a race, that makes up any alliance. So for the Daggerfall Covenant we have Breton, Redguard and Orc, for the Aldmeri Dominion of High Elf, Wood Elf and Khajiit, and for Ebonheart Pact Dark Elf, Nord and Argonian. Each race has different bonuses in player stats. For example, Dark Elves have extra stamina to make more moves. Ending with the main part of character creation we have the classes, with each of them specializing in a different field and are: Dragonknight, Sorcerer, Nightblade, Templar, and the brand new Warden added with Morrowind’s expansion.

The main features of a character are divided into Magicka, Health and Stamina, which are upgraded with attribute points given each time our character level up. Besides these, he has other statistics on the faster recharging of the above three, magic damage, weapon damage and resistance to the various attacks we can accept. All this changes with the equipment our player has, as in all MMORPGs, we have the weapons, the player’s clothes and the accessories.

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Perhaps the biggest part of The Elder Scrolls Online, in terms of character development, is skill. Each race and each class have different skills. The skills are divided into classes, those of class, weapons, armor, world and race. As long as we use one of these, such as a class skill, we get levels for them and unlock new skills that were not available in the past. These levels are separate from those of our character, but the skill points used for them are only taken from the level up of the hero. These skills give a wide variety of choices and strategies for different play styles, which each game of its kind must have.

As in most MMORPGs, here’s where we have a main story and hundreds of side quests. As we proceeded with the main story, we were able to do several dozen side quests, which in addition to experience points offer us objects. The positive with the secondary missions is that we have the opportunity to take a better look at the environment that other times we can overcome without giving it meaning.

The Morrowind area is too beautiful and has a great variety of places to discover. From various caves, up to journals in strange places that fill us with chunks of the Elder Scrolls story. Equally interesting variety is also available to the enemies with whom we will face, which will often be quite challenging and will not be easy to win. This is quite positive as it keeps the player interested in what combinations he will need to use to be effective on any enemy without making it too easy that would result in him being quickly bored.

As far as the map is concerned, the world of The Elder Scrolls Online is big enough, giving us a tidy dose of Tamriel. More specifically, Morrowind may be just a part of the map, but it is great enough, and certainly those who have not played the title again, will see that there are too many and large areas that will keep you for several hours when you finish by Vvanderfell . In addition to side quests, the maps are filled with dungeons that add even more interesting sites to explore.

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In addition to these, a great addition to the Morrowind extension is the new modes it offers. Initially, we have a new trial, in which 12 players enter the Telvanni of Tel Fyr tower and are called to fight at the Halls of Fabrication while exploring a part of Clockwork City. The second addition is a new PvP mode, ie players are fighting other players in real time. More specifically, it is called Battlegrounds and involves the battle of three groups of four people on three different arena-like maps and placed in Ashlands of Morrowind. Unfortunately, one of the complaints we have from this mode is that its matchmaking was unbalanced, since the bonus from the players’ equipment remains unlike the character points that are deactivated. This results in winning the one who has … dressed better and not the one who knows how to handle his player better.

One of the biggest questions you have is “well, MMORPG with a controller?” And yet, Bethesda has done an excellent job of adapting the necessary buttons to the limited keys of a controller without missing anything. Even better, those who are used to playing with a controller will see that it is quite handy to handle both the character and the attacks.

Conclusion

Morrowind is adding material to The Elder Scrolls Online, but also waking memories to fans of The Elder Scrolls III. It is an expansion with plenty of hardware, new modes and much more, and it is worth recalling that it does not need subscription unlike other MMOs. The material is not optimal and some corrections are needed, but we are sure the fans of the game will not be disappointed. More ESO news we will post here in www.eso-gold.com, you can keep eyes close in our site.