The Detail Analysis of Level 20 first boss:Grond the Corpsemaker

Source:http://www.wildstar-platinum.com/news/game-WildStar-1614/The-Detail-Analysis-of-Level-20-first-bossGrond-the-Corpsemaker-11759

Grond the Corpsemaker

Grond is the first boss within the Ruins of Kel Voreth. In order to force his spawn, the group must clear three pulls within the Blood Pit.

Abilities
Bone Traps:Throughout the Blood Pit there are bone traps that, if stepped on, will stun your character for a time. During the trash pull and during the boss fight it is important watch out for these traps. During the boss fight, they have the added benefit of killing the adds that spawn during the boss fight if they can be maneuvered into springing the trap. More on this below.

Charge:Grond will charge a random member of the group and deal damage to them. He will then return to the tank. He will follow up the charge with his basic cone attack.

Thrash:Grond begins to dig into the ground, producing a telegraph below him. After the cast completion, he will begin to spin in circles, kicking up line telegraphs out from his body, which deal significant damage and knock back. It is important to note that the farther a player is from Grond, the less damage this line telegraph will cause. An easy way to dodge this telegraph is to stand next to a line, and as it is erupting and immediate dodge into that area to avoid the next telegraph in the sequence.

Bellow:Grond will perform a large AoE attack and then fall down, appearing to scratch himself on the ground, which spawns 3 additional mobs. If a player is hit by this aoe, he will be disarmed and his weapon will fall on the ground somewhere around him. The player must collect his weapon or wait for the debuff timer to run out before they can begin to use abilities again.

Grond the Corpsemaker

The Fight
Phase 1:Grond should be pulled by the tank and faced away from the group. During this phase, Grond will perform his Charge and Thrash abilities. During his Thrash ability, the group should coordinate stuns to stop the ability, as the ability can easily cause a wipe if the wrong character is knocked into a bone trap. Since Grond has 2 interrupt armor, it will take 3 interupts by the group to stop the ability.

Phase 2:During Phase 2, Grond starts to use his Bellow ability. Players should try and avoid the AoE to prevent being disarmed. Melee characters will likely have to use a teleport or leap ability to avoid being hit. If hit by Bellow, players should look for their blue weapon on the ground to end the disarm.

The adds that spawn during Bellow should be focused down by the DPS quickly, as they do not have much health. These additional adds can also be led into the Bone Traps, which will activate the trap and kill the add. Note: Players can jump over bone traps without activating them, making it easy to lead these adds into the traps.

Phase 3:Once below 30%, Grond begins phase 3. He goes into a frenzy and starts using Mutilate along with his other 3 abilities. Interrupting the Thrash ability is very important here, as the knockback and damage can easily cause a wipe.

Chief basic guide to Crafting in WildStar

source:http://www.wildstar-platinum.com/news/game-WildStar-1614/Chief-basic-guide-to-Crafting-in-WildStar-11760

In an effort to better understand Wildstar crafting and to give those that have yet to experience it a better understand of what to expect. Here is a bit of information about every Tradeskill and Hobby. This way you can plan for what Tradeskills you may be interested in doing at some point.

Crafting in WildStar

Tradeskills – The crafting system where you have levels of progressions, schematics that need to be learned and talent points to assign. You can choose to learn two Tradeskills at a time.

You can swap Tradeskills, which is free for the first swap, 25G for the second and subsequent swaps. You can swap at any time (there is a 24H cd for switching) and you keep all progress. When you swap back you will pick right back up where you left off. The higher your skill in a Tradeskill, the higher the potential cost may be.

The available Tradeskills are:Weaponsmith, Armorer, Mining, Outfitter, Survivalist, Technologist, Architect, Relic Hunter and Tailor.

Hobbies – Support the crafting system but does not have levels and talent points associated. You can make any schematic you have in your possession and have the ingredients to make. Everyone can choose to pick up every hobby.

The available Hobbies are:Cooking, Farming and Fishing in the future (Post Launch).

Crafting starts at level 10, you will receive a phone call and be invited to the tradeskill hub. Now is your chance to pick up a tradeskill or two.
Exiles
Crafting Trainer in Gallow
Crating Trainer Oaklee in Sylvan Glade (Celestion)
Dominion
Crafting Trainer Trixion in Feralplain Collective (Deradune)

wildstar platinum

Upon arrival, the tradeskill operator will inform you about crafting and allow you to pick to two Tradeskills. Each has a description (listed below). Upon picking one, you will get the Starter Schematics.You will also want to visit the Selected tradeskill NPC to receive your first quest and the Billboard for even more mission. Completing these quests give you great experience in your chosen professions.

Completing Crafting Achievements will give you more schematics to help you level. So be sure to review what the achievement requirements are and the resulting rewards to plan you crafting progression.I hope you find this Compendium helpful, now get out there and craft

What you need to know about the WildStar Name Reservation

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Name reservation is a bonus that comes from pre-ordering WildStar before the 23rd of May. If you haven’t already check out the pre-order page on the wildstar officail site.

For those of you who have already pre-ordered you can reserve your name between the 13th & 23rd of May. U can do as the following steps
1.Login to your NCSoft account. If you are not sure where, go here & hit ‘login’ at the top of the page! NOTE: Very important to do this to save time!
2.Visit the page on the official site.
3.You will either be logged in and hit the big ‘RESERVE’ button and head to the page OR you will have to hit the button and login to the site.
4.There are 2 sides to the reservation screen, one is for the name, the other for guild name. These can be entered separately and submit separately.
5.Once you have entered and saved your names, you will have 60 minutes to edit them both if you make mistakes or change your mind.
6.With that you are done, good luck to everyone after a name!